Attention Is the Scarce Resource
What shoppers who touch and look at products teach us about every behaviour we try to change, from checkout pages to shop floors.
By Erik Bohjort, licensed psychologist and creator of the CLEAR Change Framework, Stockholm, Sweden · September 2026 · 6 pages, PDF
In brief
Retail research has shown for two decades that customers who look at and handle a product are far more likely to buy it. The usual explanation is psychological ownership: touching makes something feel like yours. This paper by Erik Bohjort, licensed psychologist and creator of the CLEAR Change Framework argues that the deeper mechanism is attention, and that attention is the recurring, scarce resource behind almost every behaviour-change problem, whether the goal is a purchase in a shop, a conversion on a website, or a new habit in an organisation.
Looking and touching are not the cause of a purchase. They are the visible trace of a resource being spent. Three properties make attention the right frame for behavioural design: it is finite and rivalrous, it is the gate to every later step (motivation, ability and intention cannot act on something never noticed, and every behaviour model from COM-B to Fogg's B=MAP silently assumes the person is already attending), and it is cheaply lost and expensively regained.
The same failure shows up on websites, where cookie banners, pop-ups, carousels and chat widgets spend the visitor's attention before it reaches the product, and in organisational change, where programmes are announced by email and town hall while the new behaviour is never placed within arm's reach at the moment of the old habit. In CLEAR terms this is what the Leverage step is for: mapping the system to find the moments where attention is naturally present and placing the intervention there.
Key points
- Touch raises perceived ownership and willingness to pay (Peck & Shu, 2009); sensory cues at the point of purchase change how much shoppers touch products, with corresponding differences in sales (Hultén, 2012, IKEA field experiment).
- Attention, not touch, is the mechanism: the purchase follows the attention, not the fingertips.
- Awareness is a state; attention is a resource with a budget. Most change failures happen among people who were aware.
- Four attention-first design moves: reduce the competition before you add a cue; put the behaviour within reach at the moment of attention; extend dwell, do not just capture it; measure attention, not just outcomes.
- Cancelling competing initiatives is the least popular and most effective move available to a change leader.
Attention Is the Scarce Resource
What shoppers who touch and look at products teach us about every behaviour we try to change, from checkout pages to shop floors.
A woman in her thirties stops in front of a wall of kitchen knives. She has a list, and knives are not on it. She looks for perhaps four seconds, picks one up, turns it over, puts it back, picks up the one beside it, and carries it to the till. Three aisles away a man scans the same wall without slowing, phone in hand, and is gone. Nothing about the knives changed between them. What differed was where a scarce resource went, and for how long.
Retailers have known for decades that the woman is the customer who buys and the man is the one who does not. The usual explanation is touch: handling a product makes it feel like yours. This paper argues that touch is the visible trace of something more fundamental, that the something is attention, and that attention is the recurring, under-managed resource behind almost every behaviour-change problem, whether the goal is a sale in a shop, a conversion on a website, or a new habit in an organisation.
What the shop floor shows
The touch literature is consistent. Peck and Shu showed that merely touching an object raises the sense that it is already yours, and that this perceived ownership raises what people are willing to pay (Peck & Shu, 2009). Hultén's field experiment in IKEA's glassware department found that adding visual and olfactory cues at the point of purchase changed how much shoppers touched the products, with corresponding differences in sales (Hultén, 2012). Streicher, Estes and Büttner showed that widening shoppers' breadth of attention triggers an exploratory mindset that increases both physical exploration and unplanned purchases (Streicher, Estes & Büttner, 2021).
The most complete field evidence to date comes from Kovacheva and Inman's eye-tracking study of 159 shoppers making 2,036 purchase considerations in US grocery and mass-merchandise stores. Both product glances and product touches were significant positive predictors of purchase, and shoppers looked at a product about five times more during considerations that ended in a purchase than during those that ended in a walk-away (Kovacheva & Inman, 2024). Gidlöf and colleagues found the same in Swedish supermarkets: total dwell time on a product predicted whether it was bought (Gidlöf et al., 2017).
The retail interpretation of these findings is tactical: unbox the product, remove the "do not touch" sign, lower the shelf, add a sensory cue. That is fine advice, and retailers should follow it. But stopping there misses the general lesson, and the same data that confirm the touch effect also undercut it as an explanation.
Why it is attention, not touch
In Kovacheva and Inman's second study, which looked only at products shoppers actually bought, 72.5 percent of purchases involved no touch at all. Touch, when it happened, predicted purchase strongly; but most purchases happened without it, and what every purchase had in common was a concentrated burst of looking. Chandon and colleagues found something similar on the shelf: giving a brand more facings raised its evaluation, and the effect ran entirely through visual attention, not through any property of the product itself (Chandon et al., 2009).
Consider what has to happen inside a person for touch to matter. First the product must enter the visual field. Then it must win against everything else competing for the eyes: other products, a phone, a partner, a child, the exit sign. Only once it has been selected for processing can a hand reach for it. Touch then extends and deepens that processing: it adds haptic information, it lengthens dwell time, and it gives the imagination something concrete to work with. Perceived ownership is what a few extra seconds of concentrated attention feel like from the inside.
Psychology has treated attention as a limited capacity since Kahneman's Attention and Effort (1973), and Herbert Simon put the economic consequence in one line two years earlier: a wealth of information creates a poverty of attention (Simon, 1971). Three properties of attention follow, and together they make it the right frame for behavioural design.
| Property | What it means | Where you see it |
|---|---|---|
| Finite and rivalrous | A second spent on one object is not spent on another | Shelf position is auctioned; ad impressions are priced; the phone notification is the strongest competitor any display has |
| The gate to every later step | Motivation, ability and intention cannot act on something never noticed | Every behaviour model, from COM-B to Fogg's B=MAP, silently assumes the person is already attending to the cue |
| Cheaply lost, expensively regained | Once attention has moved on, winning the same person back costs far more than holding them | The shopper past the display, the visitor who bounced, the manager whose inbox swallowed the announcement |
The same problem on a screen
Translate the retail finding to a website and it reads: users who look at and interact with the product are more likely to buy it. Nobody in e-commerce would dispute this. Image galleries, 360-degree views, configurators, size guides, augmented-reality "see it in your room" features and interactive demos are all attempts to buy back what the screen took away: the possibility of touch. The best of them work because they extend dwell time and concentrate attention, not because a rendered sofa can be felt.
But digital settings also show the failure mode more clearly than shops do. Attention is spent before it reaches the product. It is spent on cookie banners, pop-ups, carousels, nine-item navigation menus, chat widgets and "sign up for 10% off" overlays. Each one is defensible on its own. Together they are the retail equivalent of placing the product behind a queue of people handing out leaflets. The visitor's attention budget was consumed by the store, not by the merchandise.
The same problem in an organisation
Translate it once more. Employees who look at and handle a new way of working are more likely to adopt it. This too is obviously true and is routinely ignored. Change programmes are announced in an email, presented in a town hall, and stored on an intranet page. Attention is assumed rather than earned. Meanwhile the new system, process or behaviour is never placed within arm's reach of the person expected to use it. It is not visible at the moment of the old habit. It cannot be picked up and tried without consequence.
The organisations that succeed at change do the equivalent of unboxing the product. They put the new behaviour where the old one happens. They let people try it in a low-stakes way before they must commit. They shorten the distance between noticing and doing. In CLEAR terms, this is what the Leverage step is for: mapping the system to find the moments where attention is naturally present and placing the intervention there, instead of building a new channel and hoping attention follows. Beer, Eisenstat and Spector reached the same conclusion from field research in 1990: behaviour changes when the context of the work changes, not when people are told about it (the companion paper on their six steps takes this further).
Four moves that follow
Whether the setting is a shop, a screen or an office, the same design moves follow from taking attention seriously.
Subtract before you add
Most teams respond to low engagement by adding something: a sign, a banner, a reminder. The attention frame says to subtract first. Remove the three things that are consuming attention upstream of the behaviour, and the existing cue may start working on its own. Retailers do this with visual quiet zones around hero products. Product teams do it by cutting the number of choices on a page. Change leaders do it by cancelling competing initiatives, which is the least popular and most effective move available to them.
Put the action where the eye lands
Attention decays fast. A cue that wins attention but requires the person to go somewhere else to act wastes most of what it won. The product must be graspable from where the eye landed. The button must be on the screen that raised the interest. The new process must be launchable from inside the old workflow. Where the action can be made unnecessary altogether, through a default or a structural change, that is better still: the companion paper on behaviour-free design makes that case in full.
Extend dwell, do not just capture it
Capturing attention is a moment. Purchasing, converting and adopting need duration. Chandon and colleagues' caution applies here: gaining in-store attention is not always sufficient to drive sales, and middle-shelf positions that win glances do not always carry through to evaluation. Pieters and Wedel's analysis of 1,363 print advertisements seen by more than 3,600 consumers draws the same line between capturing attention, which pictures do regardless of size, and transferring it to the thing you want evaluated (Pieters & Wedel, 2004). Touch matters because it stretches the moment into seconds. The digital and organisational equivalents are interaction: a configurator to play with, a sandbox to try, a pilot to join. Anything that gives the hands something to do while the mind decides.
Measure attention, not just outcomes
If attention is the gating resource, it should be the first thing measured. Retail has eye tracking and touch counts. Digital has scroll depth, dwell, hover and interaction rates. Organisations mostly have nothing, and it shows: they measure adoption at the end and cannot tell whether the failure was awareness, interest or ability. Instrumenting attention turns a vague "people did not engage" into a specific, solvable problem. The tools are getting cheaper: retail researchers have published a practical guide to running ambulatory eye tracking in real stores (Journal of Retailing, 2024), and computer-vision systems such as EyeShopper can now estimate which shelf a shopper is looking at from ordinary CCTV footage, even when the shopper faces away from the camera (Bermejo, Chatzopoulos & Hui, 2020). Store-wide attention measurement, once a lab exercise, is becoming an operational metric.
Three objections
"Attention is just awareness, and awareness is the easy part." Awareness is a state; attention is a resource with a budget. Most change failures happen among people who were aware. They knew about the new system, the new offer, the new rule. What they never did was spend several uninterrupted seconds of processing on it at a moment when action was possible. Awareness without attention is a poster nobody reads twice.
"This is just marketing." Marketing is the discipline that has taken attention seriously the longest, which is why it has the best tools for it. The argument of this paper is that behavioural science and change management should stop treating attention as someone else's department.
"Most purchases are made without touching." True, and Kovacheva and Inman's 72.5 percent figure says so. Those purchases were made with attention spent elsewhere: on the label, on the price, on a memory of the last time. The resource is still spent. It is simply spent through a different channel, which is the point.
Back to the knives
The woman who bought the knife is not a curiosity of retail psychology. She is a demonstration of the first law of behaviour change: nothing happens without attention, and attention is scarce. Every behavioural problem, from a cart abandoned to a policy ignored, should begin with the question the shopkeeper asks. Can they see it? Can they reach it? Is anything standing in the way? Only when the answers are yes does it make sense to talk about motivation, incentives or persuasion. Design for attention first, and a surprising amount of the rest takes care of itself.
References
- Hultén, B. (2012). Sensory cues and shoppers' touching behaviour: the case of IKEA. International Journal of Retail & Distribution Management, 40(4), 273–289.
- Peck, J., & Shu, S. B. (2009). The effect of mere touch on perceived ownership. Journal of Consumer Research, 36(3), 434–447.
- Streicher, M. C., Estes, Z., & Büttner, O. B. (2021). Exploratory shopping: Attention affects in-store exploration and unplanned purchasing. Journal of Consumer Research, 48(1), 51–76.
- Kovacheva, A., & Inman, J. J. (2024). Shopper Eye-Cue: Understanding in-store decisions with eye-tracking data. Marketing Science Institute Working Paper Series, Report No. 24-116.
- Gidlöf, K., Anikin, A., Lingonblad, M., & Wallin, A. (2017). Looking is buying: How visual attention and choice are affected by consumer preferences and properties of the supermarket shelf. Appetite, 116, 29–38.
- Chandon, P., Hutchinson, J. W., Bradlow, E. T., & Young, S. H. (2009). Does in-store marketing work? Effects of the number and position of shelf facings on brand attention and evaluation at the point of purchase. Journal of Marketing, 73(6), 1–17.
- Pieters, R., & Wedel, M. (2004). Attention capture and transfer in advertising: Brand, pictorial, and text-size effects. Journal of Marketing, 68(2), 36–50.
- Kahneman, D. (1973). Attention and Effort. Prentice-Hall.
- Simon, H. A. (1971). Designing organizations for an information-rich world. In M. Greenberger (Ed.), Computers, Communications, and the Public Interest. Johns Hopkins Press.
- Bermejo, C., Chatzopoulos, D., & Hui, P. (2020). EyeShopper: Estimating shoppers' gaze using CCTV cameras. Proceedings of the 28th ACM International Conference on Multimedia, 2765–2774.
- Utilising eye-tracking data in retailing field research: A practical guide (2024). Journal of Retailing. University of Bath School of Management research portal.
- Krishna, A. et al. (2024). A review of touch research in consumer psychology. Journal of Consumer Psychology.
© 2026 Erik Bohjort · clear-framework.com
Questions this paper answers
- What is the main argument of Attention Is the Scarce Resource?
- That attention, not touch or psychological ownership, is the mechanism behind the retail finding that shoppers who look at and handle products buy more, and that attention is the scarce gating resource behind every behaviour-change problem: in shops, on websites and in organisational change. If you cannot get attention, nothing downstream happens.
- How does this apply to organisational change?
- Change programmes usually assume attention rather than earn it: they announce in an email or town hall and store the new process on an intranet page. The paper argues for the organisational equivalent of unboxing the product: put the new behaviour where the old one happens, let people try it in a low-stakes way, and shorten the distance between noticing and doing.
- What should be measured first?
- Attention itself. Retail has eye tracking and touch counts, digital has scroll depth, dwell and interaction rates, and organisations mostly have nothing, which is why they measure adoption at the end and cannot tell whether a failure was awareness, interest or ability.
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